Have some fashion || Yves Saint Laurent s/s 2013 RTW
aaw *-* <3
A mom (Argentina) captures a strange creature while filming her son. She believes it to be a Duende, which is a fairy or goblin-like creature from Latin American or Filipino folklore.
tiny voice: foobaw
ok so duendes genuinely freak me out. But I will actively go searching for videos of them.
newt and hermann watch a scary movie
Mike Wazowski joins the Avengers.
THOR’S HAMMER IS BLOCKING HIS FACE I AM DYING
Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.
Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!
Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.
Level 1 Exercises
(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)
- Ball Bouncing in place, no decay (loop)
- Ball Bouncing across the screen
- Brick falling from a shelf onto the ground
- Simple character head turn
- Character head turn with anticipation
- Character blinking
- Character thinking [tougher than it sounds!]
- Flour Sack waving (loop)
- Flour Sack jumping
- Flour Sack falling (loop or hitting the ground)
- Flour Sack kicking a ball
Level 2 Exercises
- Change in Character emotion (happy to sad, sad to angry, etc.)
- Character jumping over a gap
- Standing up (from a chair)
- Walk Cycle [oldie but goodie!]
- Character on a pogo stick (loop)
- Reaching for an object on a shelf overhead
- Quick motion smear/blur
- Taking a deep breath [also tougher than it sounds!]
- A tree falling
- Character being hit by something simple (ball, brick, book)
- Run Cycle
Level 3 Exercises
- Close up of open hand closing into fist
- Close up of hand picking up a small object
- Character lifting a heavy object (with purpose!)
- Overlapping action (puffy hair, floppy ears, tail)
- Character painting
- Hammering a nail
- Stirring a soup pot and tasting from a spoon
- Character blowing up a balloon
- Character juggling (loop)
- Scared character peering around a corner
- Zipping up a jacket
- Licking and sealing an envelope
- Standing up (from the ground)
- Pressing an elevator button and waiting for it
- Starting to say something but unsure of how
Level 4 Exercises
- Character eating a cupcake
- Object falling into a body of water
- Two characters playing tug-of-war
- Character dealing a deck of cards out
- The full process of brushing one’s teeth
- A single piece of paper dropping through the air
- Run across screen with change in direction
- Sleeping character startled by alarm then returning to sleepy state
- Opening a cupboard and removing something inside
- Putting on a pair of pants
- Opening the “world’s best gift” and reacting
- Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
- Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
- Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
- Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
- Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
- As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!
Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?
HQ!! Web Radio is hilarious. Especially the fact that Ishikawa Kaito (Kageyama!) really, and I mean reallllly, likes Tsukki. Which is why I’d like to share this little snippet~~
Masuda (Ennoshita): […] The question is “If you were stranded on a desert island, who would you want with you? Please pick someone from Karasuno who you think will help you survive.”
Murase (Hinata): Help you survive?
Ishikawa (Kageyama): I see.
Masuda: We have to say it at the same time, right?
Murase: Let’s say it together on ‘one, two, three’, ok?
Ishikawa: Have you decided?
Murase: I have, I have.
Ishikawa: Here we go.
Everyone: One, two, three— Tsukki/Kiyoko-san/Noya-san!
Murase: Everyone said someone different! No way!
Masuda: Who did you choose?
Murase: But, huh, Noya-san is the only logical choice, right? …I mean, like, let me explain—
Ishikawa: So, you’re saying Tsukki is out of the question?
Murase: This is bad. This is bad. Kaito is at it again. Bad, bad, bad. This is about choosing someone to help you survive on a desert island. There’s no food, right. […] You need someone who can do pretty much anything.
Masuda: I see.
Ishikawa: Shouldn’t you pick Hinata?
Murase: Hinata would… screw up. Why did you choose Tsukki?
Ishikawa: Tsukki is really tall, right? He can reach fruit on trees—
Murase: LIAR! That’s definitely not why you picked him!
Ishikawa: I did!
Murase: Your eyes glossed over! You’re lying!
Masuda: You can tell the truth, you know.
Murase: Tell the truth.
Ishikawa: The truth..? They say people grow closer when they’re in dangerous situations together, right?
Murase: This man, Ishikawa Kaito, reallllly likes Tsukishima.
Masuda: I see.
Murase: He wants to befriend Tsukki.
Ishikawa: Being tall is really convenient, well, convenient… haha, it’s a plus.
Ishikawa: Like, picking fruits and stuff. […] Being tall can have a lot of advantages.
Murase: The problem is whether Tsukki would actually help. He’d say “It’s too much of a bother. Why isn’t Yamaguchi here?”
Ishikawa: Then he’d die, though.
Karasuno third years’ power balance:
daichi can punch asahi
suga can punch daichi
no one can touch suga
Peter Parker + Family
MASTER HAS GIVEN DOBBY A HAT
This is too intense
yaoi basketball league
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